School of Global Entertainment
Goals and Core Areas of Education
The Division of Global Entertainment aims to foster media intellectuals who will lead the global entertainment media ecosystem by cultivating major competencies across industries such as entertainment media production, industry & management, and strategies.
•︎ Entertainment Culture
Aiming to cultivate the abilities to plan and produce entertainment contents by understanding and utilizing design thinking, writing and digital production, etc.
•︎ Entertainment Industry & Management
Aiming to cultivate creativity and management skills to lead the global entertainment industry.
•︎ Entertainment Strategies
Aiming to cultivate the abilities to solve newly emerging multi-dimensional problems in social, cultural, and industrial units by utilizing the entertainment media.
Curriculum Planning
•︎ Balancing Korean and English mediated Courses
The program will provide a balance of Korean and English lectures to educate students on media and entertainment-related theories and practices by integrating Korean and international perspectives.
•︎ Balancing Theoretical and Practice-orientated Courses
•︎ Required Courses
The Global Entertainment major requires a total of three courses including <Introduction to Medias>, <Creative Media Design and Expression>, and <Introduction to Entertainment Studies in Korean Language>.
•︎ Cross-listing core courses
Cross-listing of core courses between the Division of Media & Communication and the Division of Global Entertainment to operate two programs organically and efficiently.
Student Recruitment
- Talented individuals interested in entertainment research in various countries will be recruited
- Preference will be given to applicants with high proficiency levels in Korean and English
Course Information(tentative, finalized in November 2024)
Separation |
Course Title |
---|---|
required courses |
Introduction to Media, Creative Media Design & Expression, Introduction to Entertainment Studies in Korean Language |
selective course |
Understanding the Global Entertainment Market Korean Waves and Global Fandom Intercultural Communication K-Content Production 1 K-Content Production 2 AI Content Production Entertainment Business Models Games and eSports Webtoons and Animation Entertainment Effects Content Marketing Transmedia Storytelling Content Strategies Special Topics 1 in Entertainment Studies Special Topics 2 in Entertainment Studies Entertainment and AI K-Content Acting and Performance Content Laws and Ethics
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